﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Player.Weapons.Wands
{
    internal class DefaultWay : AttackWay 
    { 
        public DefaultWay(Weapon weapon) : base(weapon, "Default")
        {

        }

        protected override void AttackStart_m()
        {
            base.AttackStart_m();
            Attack_m();
        }
    }

}
